Abyssal Mask
2,850 gold350 Health 50 Magic Resist 15 Ability Haste Unmake Nearby enemy champions take 12% more magic damage .
Full description
350 Health 50 Magic Resist 15 Ability Haste Unmake Nearby enemy champions take 12% more magic damage .
Look up item costs, effects, and rune descriptions for Summoner's Rift. Game data version 16.19.1.
350 Health 50 Magic Resist 15 Ability Haste Unmake Nearby enemy champions take 12% more magic damage .
350 Health 50 Magic Resist 15 Ability Haste Unmake Nearby enemy champions take 12% more magic damage .
350 Health 45 Magic Resist 15 Ability Haste Unmake Nearby enemy champions take 12% more magic damage .
350 Health 45 Magic Resist 15 Ability Haste Unmake Nearby enemy champions take 12% more magic damage .
90 Ability Power 300 Mana 10 Ability Haste Mana Made Real (0s) For 8 seconds, your mana is Empowered. While Empowered, your spells cost 100% more Mana, you gain increased Ability damage, Shielding, and Healing, and your basic ability cooldowns progress 30% faster.
90 Ability Power 300 Mana 10 Ability Haste Mana Made Real (0s) For 8 seconds, your mana is Empowered. While Empowered, your spells cost 100% more Mana, you gain increased Ability damage, Shielding, and Healing, and your basic ability cooldowns progress 30% faster.
Increases Ability Power and Move Speed
30 Ability Power 4% Move Speed
Slightly increases Ability Power
20 Ability Power
Increases Ability Power based on maximum Mana
70 Ability Power 600 Mana 25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana .
70 Ability Power 600 Mana 25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 9.5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana .
70 Ability Power 600 Mana 25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 9.5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana .
55 Ability Power 10% Heal and Shield Power 150% Base Mana Regen 6% Move Speed Sanctify Healing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damage On-Hit .
55 Ability Power 10% Heal and Shield Power 150% Base Mana Regen 6% Move Speed Sanctify Healing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damage On-Hit .
Shield and heal effects on other units grant both of you Attack Speed and their attacks deal additional on-hit magic damage.
45 Ability Power 10% Heal and Shield Power 125% Base Mana Regen 4% Move Speed Sanctify Healing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damage On-Hit .
Deal damage to empower your heals and shields
35 Armor 45 Move Speed Plating Reduces incoming damage from Attacks by 10%. Noxian Endurance (0s) After taking physical damage from a Champion, gain a physical shield for 5 seconds.
500 Health 20% Critical Strike Chance Big Hands Gain 0-30% Critical Strike Chance, scaling with your bonus Health .
500 Health 20% Critical Strike Chance Big Hands Gain 0-30% Critical Strike Chance, scaling with your bonus Health .
55 Attack Damage 18 Lethality 20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.
55 Attack Damage 18 Lethality 20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.
Greatly increases Attack Damage
40 Attack Damage
150 Health 5 Ability Haste Immolate After taking or dealing damage, deal magic damage to nearby enemies for 3 seconds.
150 Health 5 Ability Haste Immolate After taking or dealing damage, deal magic damage to nearby enemies for 3 seconds.
20 Ability Power 100% Base Mana Regen 10 Ability Haste
20 Ability Power 100% Base Mana Regen 10 Ability Haste
200 Health 15 Ability Haste 20 Armor 20 Magic Resist Fanfare Slowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed . While you have Fanfare, nearby allies, including yourself, gain Attack Speed .
200 Health 15 Ability Haste 20 Armor 20 Magic Resist Fanfare Slowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed . While you have Fanfare, nearby allies, including yourself, gain Attack Speed .
Periodically blocks enemy abilities
105 Ability Power 40 Magic Resist Annul Grants a Spell Shield that blocks the next enemy Ability.
55 Attack Damage 22 Lethality 15 Ability Haste Shaped Charge (0s) Dealing Ability damage to a Champion or Epic Monster deals an additional true damage . Sabotage Taking down a champion within 3 seconds of damaging them grants Sabotage for 90 seconds. While you have Sabotage, your next Attack against an Epic Monster or Turret deals an additional true damage over 3 seconds.
55 Attack Damage 22 Lethality 15 Ability Haste Shaped Charge (0s) Dealing Ability damage to a Champion or Epic Monster deals an additional true damage . Sabotage Taking down a champion within 3 seconds of damaging them grants Sabotage for 90 seconds. While you have Sabotage, your next Attack against an Epic Monster or Turret deals an additional true damage over 3 seconds.
Enhances Move Speed and Attack Speed
30% Attack Speed 45 Move Speed
Dealing physical damage to enemy champions reduces their Armor
45 Attack Damage 400 Health 20 Ability Haste Carve Dealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants Move Speed for 2 seconds.
80 Ability Power 600 Mana 20 Ability Haste Baleful Blaze Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire For each enemy champion, epic and large monster affected by your Baleful Blaze , gain 4% Ability Power .
80 Ability Power 600 Mana 20 Ability Haste Baleful Blaze Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire For each enemy champion, epic and large monster affected by your Baleful Blaze , gain 4% Ability Power .
Deals damage based on target's Health, can steal Move Speed
40 Attack Damage 25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit . Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
Moderately increases Ability Power
45 Ability Power
25 Ability Power 13% Magic Penetration
25 Ability Power 13% Magic Penetration
65 Ability Power 400 Health 15 Ability Haste Vile Decay Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds. (Stacks 4 times).
65 Ability Power 400 Health 15 Ability Haste Vile Decay Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds. (Stacks 4 times).
200 Health 75% Base Health Regen 75% Base Mana Regen 9 Gold Per 10 Seconds Spellblade After using an Ability, your next Attack deals bonus physical damage On-Hit . If the target is a champion, they take increased damage for 4 seconds. Active (4 charges) Places an Invisible Stealth Ward that grants vision.
200 Health 75% Base Health Regen 75% Base Mana Regen 9 Gold Per 10 Seconds Spellblade After using an Ability, your next Attack deals bonus physical damage On-Hit . If the target is a champion, they take increased damage for 4 seconds. Active (4 charges) Places an Invisible Stealth Ward that grants vision.
Grants Attack Damage, Life Steal and Life Steal now overheals
80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield .
Slightly increases Move Speed
25 Move Speed
Enhances Move Speed and reduces the effect of slows
55 Move Speed Fleetfooted Reduce the effectiveness of Slows by 25%.
30 Armor Thorns When hit by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
30 Armor Thorns When hit by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
Helps you get on a head. Active - Consume: This juice does nothing.
Helps you get on a head. Active - Consume: This juice does nothing.
300 Health 375 Mana Eternity Restores 10% of the damage taken from champions as Mana . Casting an Ability heals for 25% of Mana spent.
300 Health 375 Mana Eternity Restores 10% of the damage taken from champions as Mana . Casting an Ability heals for 25% of Mana spent.
Attack Damage and Cooldown Reduction
20 Attack Damage 10 Ability Haste
200 Health 75% Base Health Regen 75% Base Mana Regen 9 Gold Per 10 Seconds Blessing of the Mountain Reduce incoming champion damage for 2 seconds after taking damage from a champion. When the effect ends, slow nearby enemies by 50% for 1.5 seconds. Active (4 charges) Places an Invisible Stealth Ward that grants vision.
200 Health 75% Base Health Regen 75% Base Mana Regen 9 Gold Per 10 Seconds Blessing of the Mountain Reduce incoming champion damage for 2 seconds after taking damage from a champion. When the effect ends, slow nearby enemies by 50% for 1.5 seconds. Active (4 charges) Places an Invisible Stealth Ward that grants vision.
Greatly increases Armor
40 Armor
Increases Move Speed and Cooldown Reduction
25 Magic Resist 45 Move Speed 30% Tenacity Noxian Persistence (0s) After taking magic damage from a Champion, gain a magic shield for 5 seconds.
45 Attack Damage 450 Health 15 Ability Haste Hackshorn Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
45 Attack Damage 450 Health 15 Ability Haste Hackshorn Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
Increases critical strike chance
15% Critical Strike Chance
250 Health 60 Magic Resist Limitless as the Stars Increase your Magic Resist by 10%. Reduce all damage you take from non-Basic Attack sources by a percentage, scaling with your Magic Resist up to a cap of 25%.
250 Health 60 Magic Resist Limitless as the Stars Increase your Magic Resist by 10%. Reduce all damage you take from non-Basic Attack sources by a percentage, scaling with your Magic Resist up to a cap of 25%.
Slightly increases Armor
15 Armor
Used to disable wards and invisible traps in an area.
Consume Places a Control Ward that grants vision and reveals enemy Stealth Wards, traps and Camouflaged enemies.
Massive amounts of Cooldown Reduction
70 Ability Power 350 Health 25 Ability Haste 4% Move Speed Spelldance Dealing magic or true damage to champions grants Move Speed for 4 seconds.
20 Ability Haste 45 Move Speed Ionian Insight Gain 20 Summoner Spell Haste. Noxian Haste Empowering or protecting allies with abilities, dealing damage to enemy Champions with abilities, or casting a Summoner Spell grants Move Speed for 4 seconds. Noxian Haste can only be triggered once per Ability cast.
20 Ability Haste 45 Move Speed Ionian Insight Gain 20 Summoner Spell Haste. Noxian Haste Empowering or protecting allies with abilities, dealing damage to enemy Champions with abilities, or casting a Summoner Spell grants Move Speed for 4 seconds. Noxian Haste can only be triggered once per Ability cast.
65 Ability Power 250 Health 600 Mana 15 Ability Haste Safeguard You are Safeguarded , reducing incoming champion damage by 40%. Safeguard persists for 3 seconds after taking champion damage. (0s). Item Cooldown is restarted when damage is taken from champions.
65 Ability Power 250 Health 600 Mana 15 Ability Haste Safeguard You are Safeguarded , reducing incoming champion damage by 40%. Safeguard persists for 3 seconds after taking champion damage. (0s). Item Cooldown is restarted when damage is taken from champions.
60 Ability Power 25 Armor 25 Magic Resist Watch Them Fall On Immobilize or Grounding an enemy champion, summon a comet above them. The comet lands after 1 second, dealing additional magic damage in the area. This effect has a 6s cooldown per target per spell cast.
60 Ability Power 25 Armor 25 Magic Resist Watch Them Fall On Immobilize or Grounding an enemy champion, summon a comet above them. The comet lands after 1 second, dealing additional magic damage in the area. This effect has a 6s cooldown per target per spell cast.
Activate to remove all debuffs and grant massive Move Speed
75 Ability Power 30% Magic Penetration 20 Ability Haste Life from Death When a champion that you damaged within 3 seconds dies, a nova spreads from their corpse that heals .
Grants Health and Health Regen
200 Health 100% Base Health Regen
Provides damage and Life Steal on hit - Killing minions grant bonus Gold
7 Attack Damage Reap Restore 3 Health On-Hit . Killing minions grants 1 gold , up to 100 . Reaching the limit grants another 350 gold .
Slightly increases Attack Speed
10% Attack Speed
Provides Ability Power and Mana. Increases in power as you kill enemies.
15 Ability Power 50 Health Glory Takedowns grant Glory , up to 10. 5 Glory is lost on death. Gain 4 Ability Power per Glory .
50 Ability Power 20% Heal and Shield Power 150% Base Mana Regen First Light Gain 2% Heal and Shield Power and 10 Ability Power per 100% Base Mana Regen.
50 Ability Power 20% Heal and Shield Power 150% Base Mana Regen First Light Gain 2% Heal and Shield Power and 10 Ability Power per 100% Base Mana Regen.
45 Ability Power 16% Heal and Shield Power 100% Base Mana Regen First Light Gain 2% Heal and Shield Power and 10 Ability Power per 100% Base Mana Regen.
45 Ability Power 16% Heal and Shield Power 100% Base Mana Regen First Light Gain 2% Heal and Shield Power and 10 Ability Power per 100% Base Mana Regen.
Build momentum as you move around then smash into enemies.
350 Health 55 Armor 4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed . Your next Attack discharges built up Move Speed to deal bonus physical damage . Unsinkable Reduce the effectiveness of Slows by 15%.
60 Attack Damage 50 Armor 15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
60 Attack Damage 50 Armor 15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
Supremacy Increases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 20%, increased by 0% perTakedown and -3% per Death after acquiring this item.
Supremacy Increases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 20%, increased by 0% perTakedown and -3% per Death after acquiring this item.
Good starting item for attackers
10 Attack Damage 80 Health 2.5% Omnivamp
8 Attack Damage 15% Attack Speed 1.5% Omnivamp
8 Attack Damage 15% Attack Speed 1.5% Omnivamp
150 Health 8 Armor 8 Magic Resist Helping Hand Attacks deal 5 bonus physical damage to minions.
150 Health 8 Armor 8 Magic Resist Helping Hand Attacks deal 5 bonus physical damage to minions.
Good starting item for casters
18 Ability Power 90 Health Drain Restore 1 Mana every second, increased to 2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana, heal for 45% of this value instead. Helping Hand Attacks deal 5 bonus physical damage to minions.
Good defensive starting item
110 Health Enduring Focus Restore 4 Health every 5 seconds. After taking damage from a champion, restore Health over 8 seconds. Helping Hand Attacks deal 5 bonus physical damage to minions.
200 Health 75% Base Health Regen 75% Base Mana Regen 9 Gold Per 10 Seconds Dream Maker Healing or Shielding another ally blows Dream Bubbles to them for 3 seconds. Their next Attack deals bonus magic damage On-Hit and the next damage they take is reduced. Active (4 charges) Places an Invisible Stealth Ward that grants vision.
200 Health 75% Base Health Regen 75% Base Mana Regen 9 Gold Per 10 Seconds Dream Maker Healing or Shielding another ally blows Dream Bubbles to them for 3 seconds. Their next Attack deals bonus magic damage On-Hit and the next damage they take is reduced. Active (4 charges) Places an Invisible Stealth Ward that grants vision.
300 Health 60 Ability Power 20 Ability Haste 20% Attack Speed Spellblade (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.
300 Health 60 Ability Power 20 Ability Haste 20% Attack Speed Spellblade (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.
35 Ability Power 250 Health 20 Ability Haste 150% Base Mana Regen Soul Siphon Gain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes all Soul Charges to restore Health .
35 Ability Power 250 Health 20 Ability Haste 150% Base Mana Regen Soul Siphon Gain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes all Soul Charges to restore Health .
Damage low-health enemies to trigger a cursed explosion, dealing damage and slowing nearby foes
35 Ability Power 200 Health 20 Ability Haste 125% Base Mana Regen Soul Siphon Gain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes all Soul Charges to restore Health .
60 Attack Damage 15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
60 Attack Damage 15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
Periodically blocks enemy abilities
50 Attack Damage 15 Lethality 250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.
Temporarily increases defenses. Leaves a trail for allies to follow.
Consume Grants 300 Health , 25% Tenacity and increased size for 3 minutes. While active, you leave a path behind that boosts allied champions' Move Speed by 15% .
Temporarily grants Ability Power and Bonus Damage to champions and turrets.
Consume Grants 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s against champions).
Temporarily grants Attack Damage and heals you when dealing physical damage to champions.
Consume Grants 30 Attack Damage and 12% Physical Vamp against champions for 3 minutes.
65 Attack Damage 5% Omnivamp 20% Tenacity Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.
65 Attack Damage 5% Omnivamp 20% Tenacity Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.
50 Attack Damage 20 Ability Haste 25% Critical Strike Chance Spellblade After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit .
50 Attack Damage 20 Ability Haste 25% Critical Strike Chance Spellblade After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit .
Overcomes enemies with high health gain
15 Attack Damage Grievous Wounds Dealing physical damage to champions applies 40% Wounds for 3 seconds.
Increases maximum Mana as Mana is spent
40 Attack Damage 20% Attack Speed 450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain % Attack Speed and % Move Speed for 8 seconds.
Slightly increases Mana Regen
50% Base Mana Regen
30 Ability Power Inflame Damaging Abilities deal 15 bonus magic damage over 3 seconds. Deals an additional 45 magic damage to monsters.
30 Ability Power Inflame Damaging Abilities deal 15 bonus magic damage over 3 seconds. Deals an additional 45 magic damage to monsters.
45% Attack Speed 25% Critical Strike Chance 4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain 50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage .
45% Attack Speed 25% Critical Strike Chance 4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain 50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage .
Increases Ability Power and Cooldown Reduction
25 Ability Power 10 Ability Haste
55 Adaptive Force 500 Health Hack the Meat Dealing damage shreds 3 Armor and Magic Resist for 5 seconds, stacking up to 10 times. Applying stacks has a 1 second cooldown per Ability. Cannibalize On Champion Takedown, steal 10% of their stats and size for the rest of the round.
55 Adaptive Force 500 Health Hack the Meat Dealing damage shreds 3 Armor and Magic Resist for 5 seconds, stacking up to 10 times. Applying stacks has a 1 second cooldown per Ability. Cannibalize On Champion Takedown, steal 10% of their stats and size for the rest of the round.
Increases Heal and Shield Power, Mana Regeneration, and Cooldown Reduction
50% Base Mana Regen 8% Heal and Shield Power
Move Speed, Magic Resist, and max Health Regeneration
400 Health 55 Magic Resist 4% Move Speed Steadfast Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.
Massively increases Armor and slows enemy basic attacks
75 Armor 400 Mana 20 Ability Haste Winter's Caress Reduce the Attack Speed of nearby champions by 20% .
75 Armor 500 Mana 25 Ability Haste Winter's Caress Reduce the Attack Speed of nearby champions by 20% .
75 Armor 500 Mana 25 Ability Haste Winter's Caress Reduce the Attack Speed of nearby champions by 20% .
55 Adaptive Force 10 Ability Haste 15 Lethality 15 Magic Penetration 15% Move Speed Playing for Time Champion takedowns while using Gambler's Blade delays Doom-boss Veigar's arrival by an additional 10 seconds. Deaths while carrying the Blade accelerate it by 10 seconds. (Will not lose time past the 14:30 minute mark) Double Down Champion takedowns grant a stack, each granting 10 bonus gold on kill. Also take 5% increased damage per stack. Lose all stacks on death.
55 Adaptive Force 10 Ability Haste 15 Lethality 15 Magic Penetration 15% Move Speed Playing for Time Champion takedowns while using Gambler's Blade delays Doom-boss Veigar's arrival by an additional 10 seconds. Deaths while carrying the Blade accelerate it by 10 seconds. (Will not lose time past the 14:30 minute mark) Double Down Champion takedowns grant a stack, each granting 10 bonus gold on kill. Also take 5% increased damage per stack. Lose all stacks on death.
55 Armor 55 Magic Resist 10 Ability Haste 8% Move Speed Active - Unbreakable: Gain a Shield that decays and grow in size.
55 Armor 55 Magic Resist 10 Ability Haste 8% Move Speed Active - Unbreakable: Gain a Shield that decays and grow in size.
Greatly increases Health
350 Health
Increases Armor and Cooldown Reduction
25 Armor 300 Mana 10 Ability Haste
5 Ability Haste
5 Ability Haste
Increases Attack Damage based on maximum Mana
45 Move Speed 4% Omnivamp Slay Gain 0.6% Omnivamp on Champion takedown, stacking up to 10 times.
Periodically revives champion upon death
55 Attack Damage 45 Armor Rebirth Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis .
Good starting item for attackers
30 Attack Damage 150 Health 15 Ability Haste
Good starting item for attackers
25 Attack Damage 150 Health 5% Life Steal
Good starting item for tanks
150 Health Recovery: Restores 20 Health every 5 seconds. Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).
Good starting item for mages
50 Ability Power 150 Health Recovery: Restores 10 Mana every 5 seconds. If you can't gain mana, restores 15 Health instead.
30 Attack Damage 30 Ability Power 25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit . Seething Strike Attacks grant 8% Attack Speed for 4 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.
30 Attack Damage 30 Ability Power 25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit . Seething Strike Attacks grant 8% Attack Speed for 4 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.
Mobility and Tenacity
45% Attack Speed 45 Move Speed 5% Life Steal
Jungle Companions Summon a Gustwalker that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite . When fully grown, it completes your Jungle Quest and grants Move Speed upon entering brush, increased when killing large monsters.
Jungle Companions Summon a Gustwalker that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite . When fully grown, it completes your Jungle Quest and grants Move Speed upon entering brush, increased when killing large monsters.
Jungle Companions Summon a Gustwalker that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite . When fully grown, it completes your Jungle Quest and grants Move Speed upon entering brush, increased when killing large monsters.
Jungle Companions Summon a Gustwalker that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite . When fully grown, it completes your Jungle Quest and grants Move Speed upon entering brush, increased when killing large monsters.
Deals additional physical damage when ambushing enemies
30 Ability Power 200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
Consume to restore Health over time
Consume Restores 120 Health over 15 seconds.
20 Attack Damage 20% Attack Speed
20 Attack Damage 20% Attack Speed
Restores Health on kill or assist
900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health. Goliath For each 1000 max Health , gain 3% increased size, up to 30%.
Increases Attack Damage and Magic Resist
25 Attack Damage 25 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 2.5 seconds.
55 Attack Damage 25% Critical Strike Chance Magnification Deal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range). Arcane Aim When a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 8 seconds.
55 Attack Damage 25% Critical Strike Chance Magnification Deal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range). Arcane Aim When a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 8 seconds.
Increases Ability Power. Deal bonus magic damage on attack periodically.
45 Ability Power Revved Damaging a champion deals bonus magic damage .
Increases Attack Damage and Ability Power, activate to slow a target
80 Ability Power 40 Attack Damage 10% Omnivamp ACTIVE (0s) Lightning Bolt Shocks the target enemy champion, dealing magic damage and slowing them by 25% for 1.5 seconds.
90 Ability Power 45 Attack Damage 15% Omnivamp ACTIVE (0s) Lightning Bolt Shocks the target enemy champion, dealing magic damage and Slowing them by 40% for 2 seconds.
90 Ability Power 45 Attack Damage 15% Omnivamp ACTIVE (0s) Lightning Bolt Shocks the target enemy champion, dealing magic damage and Slowing them by 40% for 2 seconds.
Activate to dash forward and unleash a fiery explosion
60 Ability Power 350 Health 20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage .
Immobilize enemies to gain a shield. Activate to run faster at opponents.
400 Health 40 Magic Resist 10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.
Immobilizing a champion causes lightning to strike them
75 Ability Power 25 Ability Haste Hypershot Dealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds. Focus When Hypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.
55 Attack Damage 18 Lethality 10 Ability Haste Eminence When a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.
55 Attack Damage 18 Lethality 10 Ability Haste Eminence When a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.
40 Attack Damage 500 Health 4% Move Speed Skipper Every fifth Attack against champions and epic monsters deals bonus physical damage , increased against Structures. Boarding Party Nearby allied siege and super minions gain Armor and Magic Resist .
40 Attack Damage 500 Health 4% Move Speed Skipper Every fifth Attack against champions and epic monsters deals bonus physical damage , increased against Structures. Boarding Party Nearby allied siege and super minions gain Armor and Magic Resist .
High Magic Resist.Passively slow nearby enemies. When spells are cast near you, release a wave of energy that damages and slows.
300 Health 50 Armor 15 Ability Haste Spellblade After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows .
45 Move Speed 4% Omnivamp Slay Gain 0.6% Omnivamp on Champion takedown, stacking up to 10 times. Now and Forever While above half Health, deal 4% increased damage. While below half Health, gain 12% increased healing, shielding, and regeneration.
45 Move Speed 4% Omnivamp Slay Gain 0.6% Omnivamp on Champion takedown, stacking up to 10 times. Now and Forever While above half Health, deal 4% increased damage. While below half Health, gain 12% increased healing, shielding, and regeneration.
55 Attack Damage 25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.
55 Attack Damage 25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.
65 Ability Power 15 Ability Haste 150% Base Mana Regen Control Gain 20 Ability Haste for your abilities with Immobilizing effects. Command On Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds.
65 Ability Power 15 Ability Haste 150% Base Mana Regen Control Gain 20 Ability Haste for your abilities with Immobilizing effects. Command On Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds.
Defer damage until later.
60 Ability Power 15 Ability Haste 150% Base Mana Regen Control Gain 20 Ability Haste for your abilities with Immobilizing effects. Command On Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds.
Massively enhances critical strikes
75 Attack Damage 25% Critical Strike Chance 30% Critical Strike Damage
Increases Move Speed and Cooldown Reduction
10 Ability Haste 45 Move Speed Ionian Insight Gain 10 Summoner Spell Haste.
350 Health 45 Armor 45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
350 Health 45 Armor 45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
400 Health 80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield .
400 Health 80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield .
Increases Health and Cooldown Reduction
200 Health 10 Ability Haste
Partner with an ally to protect each other
200 Health 40 Armor 10 Ability Haste 100% Base Health Regen Sacrifice While near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions. Pledge (0s) Designate an ally as Worthy .
300 Health 50 Armor 10 Ability Haste 150% Base Health Regen Sacrifice While near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions. Pledge (0s) Designate an ally as Worthy .
300 Health 50 Armor 10 Ability Haste 150% Base Health Regen Sacrifice While near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions. Pledge (0s) Designate an ally as Worthy .
45 Attack Damage 40% Attack Speed 4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit , increased based on their missing Health.
45 Attack Damage 40% Attack Speed 4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit , increased based on their missing Health.
Overcomes enemies with high Armor
20 Attack Damage 18% Armor Penetration
Charge up in combat to deal high damage over time, especially against durable enemies
60 Ability Power 300 Health Torment Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
Grants a bonus to next attack after spell cast
100 Ability Power 6% Move Speed 10 Ability Haste Spellblade After using an Ability, your next Attack deals bonus magic damage On-Hit .
Activate to shield nearby allies from damage
200 Health 30 Armor 30 Magic Resist 10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.
250 Health 30 Armor 30 Magic Resist 10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.
250 Health 30 Armor 30 Magic Resist 10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.
Slightly increases Attack Damage
10 Attack Damage
Overcomes enemies with high health and armor
35 Attack Damage 35% Armor Penetration 25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.
Restores Mana upon levelling up.
40 Ability Power 300 Mana 10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.
High burst damage, good against fragile foes
100 Ability Power 600 Mana 10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
Partner with an ally to protect each other
90 Ability Power 600 Mana 15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist .
Increases Attack Damage based on maximum Mana
35 Attack Damage 500 Mana 15 Ability Haste Awe Gain bonus Attack Damage . Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana .
35 Attack Damage 500 Mana 15 Ability Haste Awe Gain bonus Attack Damage . Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 6.5 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana .
35 Attack Damage 500 Mana 15 Ability Haste Awe Gain bonus Attack Damage . Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 6.5 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana .
Grants bonus Attack Damage when Health is low
60 Attack Damage 15 Ability Haste 40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and 10% Omnivamp until end of combat.
Grants Ability Power for kills and assists
20 Ability Power 100 Health Glory Takedowns grant Glory , up to 25. 10 Glory is lost on death. Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory .
Activate to remove all crowd control debuffs and grant massive Move Speed
50 Attack Damage 35 Magic Resist 10% Life Steal ACTIVE Quicksilver Removes all crowd control debuffs (excluding Airborne ) and grants Move Speed.
Increases Move Speed and reduces duration of disabling effects
20 Magic Resist 45 Move Speed 30% Tenacity
Activate to remove all disabling effects from an allied champion
250 Health 100% Base Mana Regen 12% Heal and Shield Power 15 Ability Haste Purify Remove all crowd control debuffs (excluding Airborne and Suppression ) from an ally champion and restore 100 - 250 Health .
400 Health 100% Base Mana Regen 15% Heal and Shield Power 15 Ability Haste Purify Remove all crowd control debuffs (excluding Airborne and Suppression ) from an ally champion and restore 100 - 250 Health .
400 Health 100% Base Mana Regen 15% Heal and Shield Power 15 Ability Haste Purify Remove all crowd control debuffs (excluding Airborne and Suppression ) from an ally champion and restore 100 - 250 Health .
35 Ability Power 400 Health 20 Ability Haste 150% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.
35 Ability Power 400 Health 20 Ability Haste 150% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.
Your heals and shields cool down faster and have greater effect on low health allies
25 Ability Power 200 Health 20 Ability Haste 125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.
Increases magic damage
75 Ability Power 350 Health 15 Ability Haste Grievous Wounds Dealing magic damage to champions applies 40% Wounds for 3 seconds.
Overcomes enemies with high Health recovery and Armor
35 Attack Damage 30% Armor Penetration 25% Critical Strike Chance Grievous Wounds Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
Jungle Companions Summon a Mosstomper that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite . When fully grown, it completes your Jungle Quest and grants a Shield while out of combat and after killing large monsters.
Jungle Companions Summon a Mosstomper that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite . When fully grown, it completes your Jungle Quest and grants a Shield while out of combat and after killing large monsters.
Jungle Companions Summon a Mosstomper that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite . When fully grown, it completes your Jungle Quest and grants a Shield while out of combat and after killing large monsters.
Jungle Companions Summon a Mosstomper that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite . When fully grown, it completes your Jungle Quest and grants a Shield while out of combat and after killing large monsters.
Increases Attack Speed, Ability Power, and Cooldown Reduction
80 Ability Power 50% Attack Speed 15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit .
40% Attack Speed 25% Critical Strike Chance 4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.
40% Attack Speed 25% Critical Strike Chance 4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.
Greatly increases Ability Power
65 Ability Power
Moderately increases Magic Resist
45 Magic Resist
15 Attack Damage 20% Critical Strike Chance
15 Attack Damage 20% Critical Strike Chance
Slightly increases Magic Resist
20 Magic Resist
Increases magic damage
25 Ability Power Grievous Wounds Dealing magic damage to champions applies 40% Wounds for 3 seconds.
30 Attack Damage 550 Health Tyranny Gain 2.5% of your bonus Health as Attack Damage . Retribution Gain up to 12% increased Attack Damage based on your percent missing Health.
30 Attack Damage 550 Health Tyranny Gain 2.5% of your bonus Health as Attack Damage . Retribution Gain up to 12% increased Attack Damage based on your percent missing Health.
Attacks and kills give a small burst of speed
15 Attack Damage 200 Health Rage Attacking grants Move Speed for 2 seconds.
Move faster while attacking enemies and gain a shield when on low health.
65% Attack Speed 25% Critical Strike Chance 10% Move Speed Spectral Waltz Become Ghosted .
Moderately increases Attack Damage
25 Attack Damage
Enhances Move Speed and reduces incoming basic attack damage
25 Armor 45 Move Speed Plating Reduces incoming damage from Attacks by 10%.
55 Attack Damage 18 Lethality 10 Ability Haste Cleave Attacks deal physical damage to nearby enemies. Heretical Cleave Deal physical damage around you.
55 Attack Damage 18 Lethality 10 Ability Haste Cleave Attacks deal physical damage to nearby enemies. Heretical Cleave Deal physical damage around you.
600 Health 20 Ability Haste Lifeline (0s) Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.
600 Health 20 Ability Haste Lifeline (0s) Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.
Activate to remove all crowd control debuffs
30 Magic Resist Quicksilver Remove all crowd control debuffs (excluding Airborne ).
Massively increases Ability Power
130 Ability Power Magical Opus Increases your total Ability Power by 30% .
Greatly increases defenses, activate to slow nearby enemies
350 Health 75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.
Movement builds charges that release a sieging fire attack on release
35% Attack Speed 25% Critical Strike Chance 4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.
Melee attacks hit nearby enemies, dealing damage and restoring Health
65 Attack Damage 15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.
15 Attack Damage 4% Move Speed
15 Attack Damage 4% Move Speed
Greatly increases Attack Speed
15% Attack Speed Sting Attacks deal 15 bonus physical damage On-Hit .
Activate to heal allies and damage enemies in an area
30 Ability Power 15 Ability Haste 100% Base Mana Regen 10% Heal and Shield Power Intervention Restore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.
30 Ability Power 15 Ability Haste 100% Base Mana Regen 10% Heal and Shield Power Intervention Restore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.
30 Ability Power 15 Ability Haste 100% Base Mana Regen 10% Heal and Shield Power Intervention Restore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.
Restores Health over time. Refills at shop.
Active (2 charges) Restores 100 Health over 12 seconds. Refills upon visiting the shop.
Slightly increases Health Regen
100% Base Health Regen
70 Ability Power 350 Health 15 Ability Haste Void Corruption For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp . Void Infusion Gain 2% of your bonus Health as Ability Power .
70 Ability Power 350 Health 15 Ability Haste Void Corruption For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp . Void Infusion Gain 2% of your bonus Health as Ability Power .
45 Ability Power 350 Health 500 Mana Timeless This item gains 10 Health , 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity Taking damage from champions restores 10% of the damage as Mana . Casting an ability heals for 25% of Mana spent.
45 Ability Power 350 Health 500 Mana Timeless This item gains 10 Health , 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity Taking damage from champions restores 10% of the damage as Mana . Casting an ability heals for 25% of Mana spent.
45 Ability Power 350 Health 500 Mana Timeless This item gains 10 Health , 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity Taking damage from champions restores 10% of the damage as Mana . Casting an ability heals for 25% of Mana spent.
45 Ability Power 350 Health 500 Mana Timeless This item gains 10 Health , 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity Taking damage from champions restores 10% of the damage as Mana . Casting an ability heals for 25% of Mana spent.
Increases Health
150 Health
Ranged attacks fire two bolts at nearby enemies
40% Attack Speed 25% Critical Strike Chance 5% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.
Abilities slow enemies
65 Ability Power 400 Health Rimefrost Damaging Abilities Slow enemies by 30% for 1 second.
Increases Mana
300 Mana
Jungle Companions Summon a Scorchclaw that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite . When fully grown, it completes your Jungle Quest and periodically imbues your next Attack or Ability to burn enemies and Slow them. Killing large monsters readies this immediately.
Jungle Companions Summon a Scorchclaw that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite . When fully grown, it completes your Jungle Quest and periodically imbues your next Attack or Ability to burn enemies and Slow them. Killing large monsters readies this immediately.
Jungle Companions Summon a Scorchclaw that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite . When fully grown, it completes your Jungle Quest and periodically imbues your next Attack or Ability to burn enemies and Slow them. Killing large monsters readies this immediately.
Jungle Companions Summon a Scorchclaw that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite . When fully grown, it completes your Jungle Quest and periodically imbues your next Attack or Ability to burn enemies and Slow them. Killing large monsters readies this immediately.
Activate to deal magic damage and slow target champion
20% Attack Speed Bullseye Damaging a champion deals bonus magic damage . Attacks reduce this cooldown by 1 second.
Activate to become invincible but unable to take actions
40 Ability Power 25 Armor Time Stop (Single use) Enter Stasis for 2.5 seconds.
55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver , reduce Shields on them by %.
55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver , reduce Shields on them by %.
Increases Attack Damage and Lethality
20 Attack Damage 10 Lethality
45 Attack Damage 35% Armor Penetration 15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below 50% Health by 30% for 1 second.
45 Attack Damage 35% Armor Penetration 15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below 50% Health by 30% for 1 second.
110 Ability Power 15 Magic Penetration Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.
110 Ability Power 15 Magic Penetration Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.
Upgrades to stopwatch
40 Ability Power 25 Armor Shattered Time Armguard is broken, but can still be upgraded. After breaking one Armguard, the shopkeeper will only sell you Shattered Armguard.
Grants a bonus to next attack after spell cast
10 Ability Haste Spellblade After using an Ability, your next Attack deals bonus physical damage On-Hit .
250 Health 80 Armor Immovable as the Earth Increase your armor by 20%, and gain Block Chance based on your Armor.
250 Health 80 Armor Immovable as the Earth Increase your armor by 20%, and gain Block Chance based on your Armor.
Activate to speed up nearby allies.
50 Ability Power 15 Ability Haste 4% Move Speed 125% Base Mana Regen Inspiring Speech Grant nearby allies 30% Move Speed for 4 seconds.
65 Ability Power 15 Ability Haste 6% Move Speed 150% Base Mana Regen Inspiring Speech Grant nearby allies 30% Move Speed for 4 seconds.
65 Ability Power 15 Ability Haste 6% Move Speed 150% Base Mana Regen Inspiring Speech Grant nearby allies 30% Move Speed for 4 seconds.
200 Health 75% Base Health Regen 75% Base Mana Regen 9 Gold Per 10 Seconds Going Sledding Slowing or Immobilizing an enemy champion near allies restores Health and grants 20% decaying Move Speed for 2.5 seconds to you and a nearby ally. Active (4 charges) Places an Invisible Stealth Ward that grants vision.
200 Health 75% Base Health Regen 75% Base Mana Regen 9 Gold Per 10 Seconds Going Sledding Slowing or Immobilizing an enemy champion near allies restores Health and grants 20% decaying Move Speed for 2.5 seconds to you and a nearby ally. Active (4 charges) Places an Invisible Stealth Ward that grants vision.
Enhances Move Speed and magic damage
12 Magic Penetration 45 Move Speed
Reduce damage taken from champions by a flat amount. Attack while near multiple enemy champions to increase this amount for a short time.
45 Attack Damage 450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
Improves defense and grants regeneration upon being damaged
200 Health 35 Magic Resist 100% Base Health Regen
20 Magic Penetration 8% Magic Penetration 45 Move Speed
20 Magic Penetration 8% Magic Penetration 45 Move Speed
Increases Health and healing effects
400 Health 50 Magic Resist 10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
45 Ability Power 10% Heal and Shield Power 150% Base Mana Regen 10 Ability Haste Rapids Healing or Shielding an ally grants you both 40 Ability Power and 15 Ability Haste for 6 seconds.
45 Ability Power 10% Heal and Shield Power 150% Base Mana Regen 10 Ability Haste Rapids Healing or Shielding an ally grants you both 40 Ability Power and 15 Ability Haste for 6 seconds.
Your heals and shields reduce crowd control and grant Move Speed
35 Ability Power 10% Heal and Shield Power 125% Base Mana Regen 10 Ability Haste Rapids Healing or Shielding an ally grants you both 40 Ability Power and 15 Ability Haste for 6 seconds.
Movement builds charges that release chain lightning on basic attack
45 Attack Damage 45 Ability Power 30% Attack Speed 4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.
15 Attack Damage 30 Armor
15 Attack Damage 30 Armor
Shields against large bursts of damage
400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage . Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
Tremendously empower other Energized effects.
50 Attack Damage 25% Attack Speed 25% Critical Strike Chance Energized Moving and Attacking generates an Energized Attack . Bolt Your Energized Attack applies bonus magic damage and grants 45% Movement Speed for 1.5 seconds.
90 Ability Power 15 Magic Penetration 6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage . If the target dies before Squall triggers, it damages nearby enemies.
90 Ability Power 15 Magic Penetration 6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage . If the target dies before Squall triggers, it damages nearby enemies.
40 Attack Damage 25% Attack Speed 450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
40 Attack Damage 25% Attack Speed 450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
40 Attack Damage 400 Health 10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health .
40 Attack Damage 400 Health 10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health .
High armor. Constantly deals damage to nearby enemies. Immobilize enemies to release a wave of damaging flame
350 Health 50 Armor 10 Ability Haste Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
Improves defense and reduces duration of disabling effects
65 Move Speed Fleetfooted Reduce the effectiveness of Slows by 25%. Noxian Fervor Gain 5% of your Move Speed as Adaptive Force.
35 Ability Power 150 Health 10% Heal and Shield Power 10 Ability Haste Effervescence Gain + 1% Attack Speed for every 1% Heal and Shield Power you have. Peppermint On-Hit , heal the lowest health ally champion near you for , prioritizing lower health allies.
35 Ability Power 150 Health 10% Heal and Shield Power 10 Ability Haste Effervescence Gain + 1% Attack Speed for every 1% Heal and Shield Power you have. Peppermint On-Hit , heal the lowest health ally champion near you for , prioritizing lower health allies.
90 Adaptive Force 50% Critical Strike Chance Excoriate Each Critical strike deals random bonus Critical Strike Damage , scaling up to 50% of your Critical Strike Chance.
90 Adaptive Force 50% Critical Strike Chance Excoriate Each Critical strike deals random bonus Critical Strike Damage , scaling up to 50% of your Critical Strike Chance.
Increases maximum Mana as Mana is spent
240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360 . Helping Hand Attacks deal an additional 5 physical damage to minions.
240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 6.5 max Mana (doubled vs. champions), up to 360 . Helping Hand Attacks deal an additional 5 physical damage to minions.
240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 6.5 max Mana (doubled vs. champions), up to 360 . Helping Hand Attacks deal an additional 5 physical damage to minions.
Kill minions periodically to heal and grant gold to a nearby ally
30 Attack Damage 35% Attack Speed Shadow Attacks deal bonus magic damage On-Hit . Juxtaposition Alternate between Light and Dark Attacks against champions: Light Attacks grant Armor and Magic Resist for 5s. Dark Attacks grant 10% Armor Penetration and Magic Penetration for 5s.
25 Attack Damage 10 Ability Haste 5 Lethality
25 Attack Damage 10 Ability Haste 5 Lethality
50 Attack Damage 10 Lethality 25% Critical Strike Chance Death Your damage executes champions that are below 5% Health. Taxes Champion kills grant 25 bonus gold .
50 Attack Damage 10 Lethality 25% Critical Strike Chance Death Your damage executes champions that are below 5% Health. Taxes Champion kills grant 25 bonus gold .
50 Attack Damage 10 Lethality 25% Critical Strike Chance Death Your damage executes champions that are below 5% Health. Taxes Champion kills grant 25 bonus gold .
50 Attack Damage 10 Lethality 25% Critical Strike Chance Death Your damage executes champions that are below 5% Health. Taxes Champion kills grant 25 bonus gold .
150 Health 75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
150 Health 75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
200 Health 85 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
200 Health 85 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
Melee attacks hit nearby enemies
25 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.
Deals area of effect damage based on owner's health
40 Attack Damage 600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
Tons of Damage
36 Attack Damage 30% Attack Speed 333 Health 15 Ability Haste Spellblade After using an Ability, your next Attack deals bonus physical damage On-Hit . Quicken Attacking grants 20 Move Speed for 2 seconds.
15 Attack Damage 250 Health
15 Attack Damage 250 Health
Provides trap and ward detection periodically
60 Attack Damage 18 Lethality 15 Ability Haste Nightstalker After being unseen by enemies briefly, your next attack against a champion deals an additional true damage . Blackout When you are near enemy Stealth Wards and traps, reveal them briefly. While revealing wards, your attacks deal bonus damage to them.
400 Health 50 Armor 15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
400 Health 50 Armor 15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
Basic attacks restore Health
15 Attack Damage 7% Life Steal
Gain 100% Extra Experience Offers no stats, and cannot be sold... ...But will be worth it if you reach Level 30.
Gain 100% Extra Experience Offers no stats, and cannot be sold... ...But will be worth it if you reach Level 30.
40 Ability Power 25 Magic Resist Annul Grants a Spell Shield that blocks the next enemy Ability.
40 Ability Power 25 Magic Resist Annul Grants a Spell Shield that blocks the next enemy Ability.
Increases magic damage
95 Ability Power 40% Magic Penetration
55 Attack Damage 10 Lethality 10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.
55 Attack Damage 10 Lethality 10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.
40 Armor Rock Solid Reduce incoming damage from Attacks.
40 Armor Rock Solid Reduce incoming damage from Attacks.
Grants massive Health and Health Regen
1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health ( 0 ).
200 Health 8% Heal and Shield Power 75% Base Mana Regen 300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana .
200 Health 8% Heal and Shield Power 75% Base Mana Regen 300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana .
200 Health 8% Heal and Shield Power 75% Base Mana Regen 300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana .
200 Health 8% Heal and Shield Power 75% Base Mana Regen 300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana .
200 Health 4% Move Speed
200 Health 4% Move Speed
550 Health 500 Mana 15 Ability Haste Awe Gain Health . Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana .
550 Health 500 Mana 15 Ability Haste Awe Gain Health . Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana .
550 Health 500 Mana 15 Ability Haste Awe Gain Health . Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 6.5 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana .
550 Health 500 Mana 15 Ability Haste Awe Gain Health . Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 6.5 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana .
Resist magic damage and claw your way back to life.
50% Attack Speed 45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit .
Activate to greatly increase Move Speed
55 Attack Damage 18 Lethality 4% Move Speed Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.
50 Attack Damage 45% Attack Speed 0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain 30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.
50 Attack Damage 45% Attack Speed 0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain 30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.
200 Health 75% Base Health Regen 75% Base Mana Regen 9 Gold Per 10 Seconds Void Explosion Dealing Ability damage to a champion causes an explosion that deals magic damage . Active (4 charges) Places an Invisible Stealth Ward that grants vision.
200 Health 75% Base Health Regen 75% Base Mana Regen 9 Gold Per 10 Seconds Void Explosion Dealing Ability damage to a champion causes an explosion that deals magic damage . Active (4 charges) Places an Invisible Stealth Ward that grants vision.
Slight bonuses to Critical Strike Chance, Move Speed and Attack Speed
15% Attack Speed 15% Critical Strike Chance 4% Move Speed
Grants you and your ally bonuses when you cast your ultimate.
300 Health 25 Armor 25 Magic Resist 10 Ability Haste Frostfire Tempest Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.
350 Health 30 Armor 30 Magic Resist 10 Ability Haste Frostfire Tempest Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.
350 Health 30 Armor 30 Magic Resist 10 Ability Haste Frostfire Tempest Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.
40% Attack Speed 8% Move Speed 25 Ability Haste 20% Tenacity Like the Wind Gain 5% Move Speed On-Hit for 6 seconds, stacking up to 25% Move Speed.
40% Attack Speed 8% Move Speed 25 Ability Haste 20% Tenacity Like the Wind Gain 5% Move Speed On-Hit for 6 seconds, stacking up to 25% Move Speed.
Activate to become invincible but unable to take actions
105 Ability Power 50 Armor Time Stop Enter Stasis for 2.5 seconds.
No items match that name.
Expand a rune to read its description.
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 160 bonus adaptive damage (based on level) and amplifies your damage dealt by 8% until you leave combat with champions.
Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds, up to 6. At max stacks, deal [9 - 30 Melee || 6 - 24 Ranged] bonus adaptive damage On-Attack, increased by 1% per 1% Bonus Attack Speed .
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized Energized attacks heal you for 15 - 160 (+0.1 Bonus AD, +0.05 AP) and grant 20% Move Speed for 1s. For Ranged Champions, Healing is 60% effective and Move Speed is 75% effective. All healing is 15% effective against Minions.
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack. When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
Killing a target heals you for @HealAmount@.
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy. Takedowns restore 15% of your maximum mana or energy. Cooldown for damage restoration: 8s
Gain 3% attack speed plus an additional 1.5% for every Legend stack ( max 10 stacks ). Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Gain 1.5 basic ability haste for every Legend stack ( max 10 stacks ). Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Gain 0.45% Life Steal for every Legend stack ( max 15 stacks ). At maximum Legend stacks, gain 85 max health . Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Deal 8% more damage to champions who have less than 40% health.
Deal 8% more damage to champions who have more than 60% health.
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage . Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage. Cooldown: 20s 'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 11. Dark Harvest damage: 30 (+11 damage per soul) (+0.1 bonus AD) (+0.05 AP) Cooldown: 35s (resets to 1.0s on takedown)
Gain 90% (60% for ranged champions) Attack Speed and bonus true damage when you attack an enemy champion for up to 3 attacks. No more than 3s can elapse between attacks or this effect will end. Cooldown: 10s. On-Hit Damage: 2 - 20 (+0.12 bonus AD, +0.1 AP) damage. Attack resets increase the attack limit by 1. Allows you to temporarily exceed the Attack Speed limit.
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level). Cooldown: 4s Activates on damage occurring after the impairment.
Heal when you damage an enemy champion. Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level) Cooldown: 20s
Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s. Cooldown: 10s
Automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. This effect has a 250 second Cooldown.
Collect 1 memento on champion takedowns , up to 18 total. Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.
Your wards in the enemy jungle are Deep . Deep wards gain +1 extra Health and +[30 - 45]s increased duration (+[45 - 150]s for Trinket stealth wards). Level 9: Wards in the river are also Deep .
Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold . Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Gain 8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+ 0.05 AP ) (+ 0.1 bonus AD ). Empowering or protecting allies with abilities sends Aery to them, shielding them for 20 - 100 based on level (+ 0.05 AP ) (+ 0.1 bonus AD ). Aery cannot be sent out again until she returns to you.
Damaging a champion with an ability hurls a comet at their location, dealing increased damage based on distance. Adaptive Damage : 15 - 100 based on level ( +0.05 AP and +0.1 bonus AD ) Cooldown: 20 - 8s Damage amplification scales up to 100% at 750 range.
Dealing 25% of a champion's maximum health within 3s grants 48% Move Speed and 50% Slow Resistance for 4s. Move Speed is 75% effective for ranged champions. Cooldown: 20s - 10s
Damaging a champion with an ability burns them for 3 - 12 based on level (+ 2.5% AP ) (+ 7% bonus AD ) magic damage per second. After burning for 3 seconds, the damage of the burn increases by 75% while they remain on fire. Duration: Single Target: 4s Area of Effect: 2s Damage over Time: 1s
Your Ultimate has 12% increased damage, healing, and shielding. (AoE damage is reduced to a 8% increase) Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown by 7%.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds
After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s and allows you to pass through units. Increase: 15% - 45% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Move Speed ).
Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
All movement bonuses are 7% more effective on you and gain 1% Move Speed .
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level). Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s. Cooldown: 10s
Gain 10 Move Speed and 13 - 30 Adaptive Force (based on level) when in the river. May you be as swift as the rushing river and agile as a startled Rift Scuttler.
Every 10 min gain AP or AD, adaptive . 10 min : + 8 AP or 5 AD 20 min : + 24 AP or 14 AD 30 min : + 48 AP or 29 AD 40 min : + 80 AP or 48 AD 50 min : + 120 AP or 72 AD 60 min : + 168 AP or 101 AD etc...
Immobilizing an enemy champion will cause 3 glacial rays to emanate from them towards you and other nearby champions, creating frozen zones for 3 (+ the immobilizing effect's duration) seconds that slow enemies for 20% (+90% per 100% Heal and Shield Power) (+6% per 100 Ability Power) (+7% per 100 bonus Attack Damage) and reduce their damage by 15% against your allies (not including yourself). Cooldown: 25s
Swap one of your equipped Summoner Spells to a new, single use Summoner Spell. Each unique Summoner Spell you swap to permanently decreases your swap cooldown by 25s (initial swap cooldown is @f3@ seconds). Your first swap becomes available at 6 mins. Summoner Spells can only be swapped while out of combat. After using a swapped Summoner Spell you must swap 3 more times before the first can be selected again. Smite damage increases after two Summoner Spell swaps.
Attacks or abilities against an enemy champion within 0.25s of entering champion combat grant 10 gold and First Strike for 3 seconds, causing you to deal 7% extra damage against champions, and granting 50% (35% for ranged champions) of bonus damage dealt as gold . Cooldown: 25 - 15 s
While Flash is on cooldown it is replaced by Hexflash . Hexflash : Channel for 2s to blink to a new location. Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat.
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner. Slightly Magical Footwear grants you an additional 10 Move Speed .
Get 7.5% Gold back when you purchase Legendary Items.
Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill.
Consuming a potion grants 40% of its health restoration immediately.
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min. Biscuits restore 20 + 2% of your maximum health, increased by up to 100% based on missing Health. Consuming or selling a Biscuit permanently increases your max health by 30.
+ 18 Summoner Spell Haste + 10 Item Haste
Gain 7.5% Move Speed towards nearby enemy champions that are movement impaired. This bonus is increased to 15% Move Speed for any enemy champion that you impair. Activation Range for CC from allies: 1000
For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste . Gain 8 or 20 bonus Adaptive Force at 5 and 10 stacks, respectively.
Every 4s in combat, your next basic attack on a champion will: Deal bonus magic damage equal to 3.5% of your max health Heal you for 1.3% of your max health Permanently increase your health by 5 Ranged Champions: Damage, healing, and permanent health gained are 40% effective.
After immobilizing an enemy champion, increase your Armor and Magic Resist by 45 + 75% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies. Damage: 25 - 120 (+8% of your bonus health) Cooldown: 20s Resistance bonus from Aftershock capped at: 80-150 (based on level)
Guard allies within 350 units of you, and allies you target with spells for 2.5s. While Guarding , if you or the ally take more than a small amount of damage over the duration of the Guard , both of you gain a shield for 1.5s. Cooldown: 75 - 40 seconds Shield: 40 - 150 + 20% of your ability power + 6% of your bonus health Proc Threshold: 50 - 165 postmitigation damage
Your third attack against towers deals [85 (+28% max Health) Melee || 50 (+20% max Health) Ranged] bonus physical damage. Cooldown: 30s
Impairing the movement of an enemy champion restores @BaseHeal@ Health to you and the lowest health nearby allied champion. 70% effect for Ranged Users. Cooldown: 20s
Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+2.5% Bonus Health) (+15.0% New Shield Amount) bonus adaptive damage. You have up to 2s after the shield expires to use this effect.
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
After taking damage from an enemy champion, heal for 4% of your missing health over 10s.
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8. When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Gain 10 Armor and Magic Resist when crowd controlled and for 2 seconds after.